HOOD TRAIL

raid to the vault

Raid meme-plays, keep the band alive, and ride the trail to the Vault. Same rules on Telegram, X, and the website — one agent brain, one run.

1. Quick start

Telegram

  1. DM the bot
  2. launch Robin — name your band
  3. travel — push down the trail
  4. raid — work the market and buy a play

Website

Play as a guest on the home page, or open a /connect?code= link from Telegram to load your linked run.

2. All commands

No slash commands — talk naturally or use these verbs:

CommandAction
launch <name>Start or rename your band
travelMove toward the next stop (burns feed)
raid / market / bagsWork the market, see plays, check the stash
ape <play> <gold> / sell <play> allBuy into a play / dump the lot
restRecover grit & morale (costs days)
1 / 2 / 3Answer a road event
coingecko / cmc / bybit / community / skipPick a service at a stop
status / map / trailBand status, trail map, progress
relaunchRide again from camp
linkConnect Telegram ↔ X ↔ web (DM only)

$HOOD verbs: supply drop <id>, escort <plan>, mint <id>.

3. The trail

Six stops stand between Sherwood Camp and the Vault. travel burns feed to cover ground; reach stop 6 and you hit the MOONSHOT. Let morale or your community collapse and the run goes DEAD — cleaned out.

#StopDaysNote
1Sherwood Camp0Start of the trail
2Nottingham Market~3First raid ground
3The Great Exchange~6Best prices on the road
4The Meme Bazaar~9Restock & flip plays
5The Bear Moors~12Last stop before the Vault
6The Vault~15Moonshot — you win
you: travel bot: You push toward Nottingham — feed 62, grit 71, day 4. you: map bot: Stop 2 of 6 · next: the Great Exchange · to the Vault: 4 stops.

4. Raid

raid works the market for plays. Each has a price and momentum — and any of them can COLLAPSE (go to zero). Buy in with ape <play> <gold>, take the coin with sell <play> all. Iron grip or out — your call.

  • Chat: raid, ape gme 2, sell gme all
  • Website: Raid panel + bags for the stash

A collapse wipes that lot — never stake more than you can watch bleed.

5. Stops & services

Reach a stop and a storefront opens. Each service costs gold and days but buys you an edge for the road ahead. Or skip and ride on.

ServiceCommandBuys
Town criercoingecko+Word
Guild sealcmc+Standing
The fencebybit+Coin
Rally the peasantscommunity+Morale
Ride onskipSave gold & days

6. Resources

StatForRange
FeedRiding the trail0–100
GritRaiding & hard work0–100
MoraleSurviving cold feet & losses0–100
CommunityVillagers riding with youvillagers
PurseBuying services & playsgold

rest tops up grit and morale but costs days. Days Traveled and Stops Reached track your run toward the Vault.

8. Web vs chat

MechanicTelegram / XWebsite
Traveltravel, mapTrail panel
Raidraid, ape, sellRaid + Stash panel
Events1 / 2 / 3Event card buttons
LeaderboardLive bands

9. Win $HOOD

The Daily Challenge is how you win. Pay a small $HOOD entry and everyone that day rides the same seeded trail — no luck, just who plays it best. Entries stack into a prize pot; when the day closes, the top of the leaderboard splits it. Skill in, gold out.

Each entry pot is split 50% to the prize, 25% burned, 25% to the treasury — so every run played makes $HOOD scarcer.

Tokenomics, in a sentence

$HOOD is fuel, not a promise of yield. It's an ERC-20 on Robinhood Chain that you spend to play — credits, continues, ransoming your Merry Men, cosmetics — and hold to climb the Hooded ranks for survival edges. Every sink burns a share of $HOOD, so it's deflationary by design. You earn by playing well and winning tournaments, never by depositing for interest. Non-custodial: you sign every transaction; the game only reads and verifies.

Real-value prize pots go live only where the law allows it — until then the economy runs in test mode with simulated $HOOD so you can play the whole loop for free.

10. Roadmap

What is live vs planned — see the full roadmap.